Warcraft – Legion Tech Tree

Time for another entry of my continuing series, Warcraft 3: Lets add in tech trees from all the playable races in World of Warcraft along with some other factions, including some predominate enemies from the in game lore because it will be fun! With he help of the WoW Model Viewer because I’m to lazy to make a mass of drawings related to a game series I’ve always liked.

Human | Dwarf | Gnome | Draenei | WorgenOrc | Tauren | Troll | Forsaken | Blood Elf | Goblin
Scourge | Legion | Naga | Old GodsPandaren | Tuskarr | Dracthyr

Today is the Burning Legion, which is a vast demonic army, and was planned to be playable in game but things changed in development. Basically saying it would be weird for demons to collect gold, lumber, and having a tech tree wouldn’t make them seem like as big of a threat as developers wanted to them to be. That all changes here, and because there are so many different types of demons in both Warcraft 3 and WoW, that makes life way easier and harder at the same time. And because there are so many I had to choose what would be a part of the main tech tree. Other demons that are not a part of the tree would likely end up like creeps.

Imp
Gan’arg

Now, because the Legion forces are so vast and includes other races they corrupted and brought in, including Fel Orcs, Sargerei and other groups that for the most part would be a mirror of trees already made for the Orcs and Draenei. I have stuff set up for them to an extent but not sure I’ll post them up. If I do it will be much later on when I feel things are more suitable. Anyways, time to start things off with the worker, the Gan’arg, who are the engineers of the Legion. And with luck someone on Hive Workshop made a model.

Wrathguard
Mo’arg Brute

Next up, combat units, starting with the tier 1 being the Felguard, which is already in game. I have in mind they will be less powerful then the Human Footman, but with an added cleave attack to damage nearby enemy units. As for the ranged it will be the Imp, but instead of using some kind of weapon they throw fireballs. For the tier 3 will be the Wrathguard. And last for the combat units, the Mo’arg Brute. The idea is for it to act something like the Mountain Giant on the Night Elf tree.

Fel Reaver
Fel Bat

Now for the casters, with the Eredar Sorcerer, based on the Eredar creeps in game, but will be a less powerful version. Next are the Succubus and Incubus. Both will have different abilities. Now is the siege units, and in game there is already the Infernal Contraption. After that I’ll be adding something that will set dread in the hearts of anyone who played Burning Crusade in it’s early day, the Fel Reaver. It will be powerful but not enough to one, or even two shot everything, but will also be slow. The flying unit will be the Fel Bat.

And last, hero units. There are already demons that act as hero units, being the Dreadlord on the Undead tree, the neutral hero the Pit Lord, and the Eredar Warlock seen in the single player campaign. But I’ve decided to add a few more, for fun. The first is the Imp Mother, and one of her abilities is to summon Implings. Next is the Fel Lord, basically a supped up version of the Fel Guard. And the last I’ve decided upon for now, the Shivarra. There are a lot of different model files for this but this is what I choose to use below.

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