Warcraft – Worgen Tech Tree

Hey everyone, and welcome back to my own little fan series of recreating the playable races in World of Warcraft into their own tech trees if it was ever put in a strategy game, in the style of Warcraft 3, because I was really that bored and obsessed with the game after it came out over 20 years ago, and really liked the map editor. That and the 3rd party program, WoW Model Viewer.

Human | Dwarf | Gnome | Draenei | WorgenOrc | Tauren | Troll | Forsaken | Blood Elf | Goblin
Scourge | Legion | Naga | Old GodsPandaren | Tuskarr | Dracthyr
Peasant
Ripper

Today is the Worgen, first seen in WoW, then playable in the 3rd expansion, Cataclysm. When I was putting this together I had in mind it would slightly mirror the human tech tree in Warcraft 3, but with a few differences. Because after all, they used to be completely human before a curse was placed upon them. Starting with the worker unit, that for the moment I’m just calling the Peasant. I have something in mind like the human version, where it will be a human, then when call to arms is activated with the town hall, instead of turning into Militia they become Worgen.

Prowler
Battlemage

Next group is the combat units, starting with the Ripper, a tier 1 unit that doesn’t have weapons, but attacks with it’s own claws like the Ghoul with the undead. I would make it so they are on par with the Footman, with less armor but more health, faster but weaker attacks. Then is the ranged unit, the Prowler, they use guns. The reason I decided upon that is because when you create a Worgen hunter their starting weapon is a gun. They also might have another ability, I’m thinking something along the lines of ensnare, like what the Orc Raiders have.

Priest
Warlock

Then comes the casters, which aren’t very imaginative, and they all look alike armor wise because I had in mind they all use the starting sets for their race and class in WoW. Starting with the Battlemage which will be a lot like the Sorceress on the human tree. Then there is the Priest, a healer unit, once again, like the Priest with the humans. Next is the Warlock, which not much to say there other then that they will be like the warlock units on the other trees I conceptualized.

Druid of the Grove
Treant

And finally this last caster will be interesting because it’s also the tier 3 unit, and takes from the Night Elf tree. The Druid of the Grove, which will not only be a caster but also the tier 3. What it will do is turn into a powerful Treant, and should be roughly around as powerful as the Night Elf Druid of the Claw.

I can’t think if anything for a flying unit, at all, as for siege, it will likely be a catapult. I know, that gets used again a lot. And last, the hero units. Starting off with the Packleader, which would act like a Survival Hunter, and can summon dogs. Then the Stalker, a rouge like hero with stealth abilities. Druid of the Scythe, based on something that’s a part of in game lore. And last the Archmage.

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