Warcraft – Tuskarr Tech Tree

And now another chapter in my little fan made, What If?… series completely involving World of Warcraft if it was made into a strategy game, Warcraft 3 style, and the game kept going that way instead of as an MMO. I know, this has been going for a while, but it’s something I started putting together sometime early to middle of the last decade, and how I always imagined it would be done. And if any people from Warcraft mod sites like Hive Workshop, ModDB, or another place sees these posts, likes what I’ve conceptualized, and can work together on creating some campaigns, have at it. I would love to help how ever I can but am very limited, mainly because I’m a Mac user.

I would also love to use the Map Editor too but compatibility was lost back in 2011 with Lion, because Blizzard never updated it to run on Intel Macs. If anything I might be useful in editing some textures.

Human | Dwarf | Gnome | Draenei | WorgenOrc | Tauren | Troll | Forsaken | Blood Elf | Goblin
Scourge | Legion | Naga | Old GodsPandaren | Tuskarr | Dracthyr

Anyways, this next set is for the Tuskarr. “But Dan, they aren’t playable in either Warcraft 3 or WoW.” I know, but I’ve always liked them and I know a lot of other people do too. I also know there are plenty of people who want them to be playable. Plus with the in game lore you mostly help them out so it does make some sense for them to have their own tech tree. At least in my mind.


In Warcraft 3 there are a set of creeps of the Tuskarr, so I would reuse these units, but with some stat changes. And since the models were updated in Reforged it makes things easier to tell the difference between them. Now starting with a new unit for the Tuskarr, a worker that I’m calling, the Villager. I’m basing its look off a Tuskarr model seen in the current WoW expansion, Dragonflight. Next up is the Fighter as a fairly powerful tier 1. The Warrior as a tier 3, Spearman as a range, and the Trapper will act as a second, more powerful ranged unit with ensnare to make it easier to combat flying units.

Next up are the casters, where we already have the Healer and Sorcerer, I’m adding the Shaman. Once again, using a model from Dragonflight for the look I have in mind. I’ve never been able to think of any flying units for them, which is why I’m keeping the Trapper. As for Siege, they will have a type of Ballista that I’m calling the Harpoon Cannon.

And last, the Heroes. For these I’m using models from Wrath of the Lich King, because you can dress them up in the WoW Model Viewer. That and these screen shots are pretty old. Starting with the Warlord, a heavy combat unit. Next is the Magus, a casting hero like the Archmage. Far Seer, something like the version on the Orc tree. And last, the Beastmaster. Anyways, that’s it for now, hope you all enjoy this.

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