Warcraft – Twilight’s Hammer Tech Tree
So yeah, done more work on my little series, Warcraft 4: If blizzard kept Warcraft going as a strategy game instead of an MMO and each playable race, and some other in game factions in WoW had their own tech trees here is what I imagine they would look like. With the help of the WoW Model Viewer and the Wowhead Dressing Room.
Human | Dwarf | Gnome | Draenei | Worgen | Orc | Tauren | Troll | Forsaken | Blood Elf | Goblin |
Kul Tiran | Dark Iron | Mechagnome | Alliance Sub | Zandalari | Nightborne | Mag’har | Horde Sub |
Scourge | Legion | Naga | Old Gods | Twilight | Mawsworn | Pandaren | Tuskarr | Dracthyr | Broken | Vrykul |
Something I mentioned before is if possible, I would create campaigns based on the story of WoW, and it would consist of two major campaigns, one for the Horde, the other for the Alliance. But I would also include mini campaigns for some enemy factions to either show their point of view or showcase their rise between certain events. Now each WoW expansion has their own major faction you fight against. Burning Crusade has the Burning Legion, and Wrath of the Lich King with the Undead Scourge. Cataclysm has mainly the Old God, but one branch of their forces are from an origination known as the Twilight’s Hammer. Originally an Orc clan first seen in Warcraft 2, it’s led by an Ogre, then they started recruiting members of other races, especially of playable races in game.
When I was conceptualizing the tree for the Twilight’s Hammer, I had some very different ideas from what I have now. Originally I wanted a member of each playable race to be a unit but I felt like that’s more than what is necessary so I made some changes. I might do something like that still, but those, let’s call them bonus units would be made into creeps or mercenaries. And there would likely be a lot of them.
Starting off with the worker unit, that I’m calling the Drudge. When I made this concept, I had in mind it would be a human but I decided against that and changed it into a dwarf. This is where I had to use the dressing room because of the issue with the Model Viewer.
Next group are the combat units. The tier 1 I’m calling the Saboteur, which I have as an Orc in this screen shot, but decided it would be better as a Troll. Unfortunately I can’t change it because of the current issues with the Model Viewer and the armor pieces can’t be selected in the Dressing Room. So the Orc is being used as a placeholder. Then there is the ranged unit, that right now I’m calling the Archer, and I intend for it to be a Night Elf. Next up is the Drakeadon Rider, based on the in game mob, but acting much like the Kodo in the Orc tree. I think I have in mind it will be mounted by a Goblin. And last, the tier 3, the Ogre Mauler, based on the creep already in Warcraft 3 but with some stat changes. After all, this clan, that ended up becoming a major apocalyptic cult is led by an Ogre.
Now for the casters, first with the Zealot, which I have set to be a Gnome. No idea what its abilities will be. Next is the Shadowmender, a Blood Elf, and possibly a healer. Last is the Ascendant, based on the in game mob. They are described as mortals who have been transformed elementals. Now there are Ascendants for each element but this one would have abilities based on each. I also have in mind there will be creeps of each Ascendant with their own specialized elements abilities.
Next is the siege, which will be a Catapult. As for the flying unit I have in mind the Twilight Dragon or Drake. It’s what I believe would be most appropriate. I also wanted to include more members of the Twilight Dragonflight, like the Dragonspawn and Drakonids but I have no idea where they would fit in. They’ll likely be put in as creeps or mercenaries.
And the last group, the heroes. I wanted one to be a human which I’m calling the Prophet. A caster similar to the Archmage on the Human tree, and will be mounted. Next is the Warmaster, which I wanted to be an Orc. The High Ascendant, basically a supped up version of the regular Ascendant unit with more powerful elemental abilities. And last the Ogre Magus, mostly inspired by the leader of the Twilight’s Hammer, Cho’gall. I was thinking of using his model but decided on a different, more universal kind of Ogre Mage model in game.